OK, so I have my new WIP pretty much blocked out now. There are some details to work out, especially concerning the traveller people who drift through the story a couple of times, but the gist is done. The world is defined and the characters are drawn in detail (two of them are very strong women, missing in most Fantasy). And I've noticed something.
My first novel, The Risen King, had no magic at all except in how the story was set up. None in the actual events. My next two had hints of magic but not much more, and then Troy didn't have any - no gods, either. My idea there was to return the tale of Troy to what it was - a plain, straightforward story of love, heroes and betrayal, magnificent in scale but historically accurate. I hated the David Gemmell version which had cavalry galloping about, at a point in history when no horse was strong enough to be ridden. He might as well have included muskets, or aircraft. Anyway, little or no magic, is my point. Not many of the more common Fantasy tropes. Straightforward stories of mortal men and women trying to make their way.
Not so much, now.
My last work (unpublished, yet) includes prophecy, an alien species and a mad king, and journeys to magical lands. This one, tentatively called Tears of the Child, is just packed with Fantasy tropes. Elves, Dwarves and Orcs, mighty sorcerers, seers, eldritch creatures and so on and so forth. I seem to be moving more into mainstream Fantasy ground, though on my terms. I don't want to borrow races from other books lock, stock and barrel, so my Dwarves aren't much like Tolkien's, and he wouldn't recognise the Elves or Orcs at all. But still. There's a definite trend in my work to include magic and other species. Other ideas for future stories show the same tendency.
Why? Don't know, don't much care. Nobody ever got anywhere trying to break down art into its parts and pieces. Sometimes we just don't know, and the only good answer is because. I'm heading in this direction because these are the stories that excite me, the ones I want to tell, and that brings me to the other emerging theme.
My newer work are more reflective of our society today. Not greatly so - that might ruin the work. But some. How The Stars Shine deals with the danger of handing too much power to too few people. In Tears the society is very divided between rich and poor, privileged and downtrodden, so social cohesion becomes a theme. Hopefully I'll handle it well enough that the reader doesn't feel like I'm thumping him on the head with a morality stick. And that, mes amis, is the point. I don't think I could have handled this five years ago. Now I think I can. Nice to feel we're growing as people, isn't it?
Five years ago is when I met my wife. I wonder how much of this new me is owed to her... but that's a question for another day.
Pip pip.
In Dreams Awake
Our truest life is when we are in dreams awake.
(Henry David Thoreau)
Showing posts with label Orcs. Show all posts
Showing posts with label Orcs. Show all posts
Monday, 11 June 2018
Thursday, 10 May 2018
No Pressure, Then.
I've been thinking about battle in SF and Fantasy.
In SF onscreen, it's usually rubbish. Star Wars has fighters that behave just like planes in World War I, dogfighting around planets. Space: Above and Beyond was the same. Moonraker and others feature marines who drop from orbit into battle. But all these things are nonsense. Our technology is already so advanced that we can pick aircraft off from miles away with homing missiles, so why use lasers that miss even from a few hundred metres? Why drop assault infantry from orbit when micro missiles would shred them high in the atmosphere?
Fantasy is bad too. Partly that's the LOTR tradition, in which the Good Guys come through massive battles without a scratch, leaving a trail of dead Orcs or generic Bad Guys behind. I know a bit of history, and nobody comes through a battle that way. You suffer burns where your shield ring rubs, or blisters, or bruises from your armour taking a hit. In medieval days people died when their armour was driven into flesh and jumbled up their organs. No scratch? That means no one hit you, so you're either luckier than gods or faster than light. Silly either way.
As for magic, mostly we find what I think of as the Terry Brooks approach. Mages who throw spells around, usually beams of red or green like lasers, sometimes illusions. And this, friends 'n neighbours, is the one that really annoys me. Is that really the best way a mage can think of to fight?
I have a new WIP which involves a good bit of magic. It's used to fight, which means I need to work out how. I don't want to have this mano a mano approach. I'm looking at illusion, mages changing their appearance or fading into the background, so you don't know they're there until they strike. But what else could a sorcerer do? Slice time, perhaps. Divide a second into smaller and smaller segments, allowing himself to move more quickly than an opponent and so counter his moves before they develop. They might win by crushing the rival's mind. Someone watching would see the figures blur, and not much else, except that maybe the ground around them bubbles or cracks with the force unleashed.
These are broad strokes, and I don't have details yet. But I like the direction of ideas. It's a little different from the usual, and that's a good thing I think. Let's give the reader something new to look at. It might be better, might be worse (that up to me, so no pressure, then). But at least it will feel new, and that matters.
That's all for now. Pip pip.
In SF onscreen, it's usually rubbish. Star Wars has fighters that behave just like planes in World War I, dogfighting around planets. Space: Above and Beyond was the same. Moonraker and others feature marines who drop from orbit into battle. But all these things are nonsense. Our technology is already so advanced that we can pick aircraft off from miles away with homing missiles, so why use lasers that miss even from a few hundred metres? Why drop assault infantry from orbit when micro missiles would shred them high in the atmosphere?
Fantasy is bad too. Partly that's the LOTR tradition, in which the Good Guys come through massive battles without a scratch, leaving a trail of dead Orcs or generic Bad Guys behind. I know a bit of history, and nobody comes through a battle that way. You suffer burns where your shield ring rubs, or blisters, or bruises from your armour taking a hit. In medieval days people died when their armour was driven into flesh and jumbled up their organs. No scratch? That means no one hit you, so you're either luckier than gods or faster than light. Silly either way.
As for magic, mostly we find what I think of as the Terry Brooks approach. Mages who throw spells around, usually beams of red or green like lasers, sometimes illusions. And this, friends 'n neighbours, is the one that really annoys me. Is that really the best way a mage can think of to fight?
I have a new WIP which involves a good bit of magic. It's used to fight, which means I need to work out how. I don't want to have this mano a mano approach. I'm looking at illusion, mages changing their appearance or fading into the background, so you don't know they're there until they strike. But what else could a sorcerer do? Slice time, perhaps. Divide a second into smaller and smaller segments, allowing himself to move more quickly than an opponent and so counter his moves before they develop. They might win by crushing the rival's mind. Someone watching would see the figures blur, and not much else, except that maybe the ground around them bubbles or cracks with the force unleashed.
These are broad strokes, and I don't have details yet. But I like the direction of ideas. It's a little different from the usual, and that's a good thing I think. Let's give the reader something new to look at. It might be better, might be worse (that up to me, so no pressure, then). But at least it will feel new, and that matters.
That's all for now. Pip pip.
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